![]() Rather than rest up again for full power and spells we pushed on to the final encounter at less than half strength. Unfortunately for us near the end of the module we had a huge breakdown in player smarts. Ideally you barely get out alive with the feeling the house, the world, and most importantly Strahd is against you. The entire module behaves and feels like a trap, which is I suppose the point. Overall I thought the module set the tone appropriately though it was populated with some corny dungeon trappings here and there (mimic for example). I am a player in this adventure and do not have any DM insight other than observations I can easily make from my long experience as a DM as well. ![]() Characters at first level, introduce the module, let players organically grow their characters and build some party cohesion so the group is ready for the real deal to begin at third level. ![]()
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